Exploding onto itch.io
So, the results for the 2014 Indie Game Maker Contest were finally announced! Alas, Big Bada Boom didn’t rank, but massive congratulations to all the winners! The judging process took […]
So, the results for the 2014 Indie Game Maker Contest were finally announced! Alas, Big Bada Boom didn’t rank, but massive congratulations to all the winners! The judging process took […]
I’ve been rather quiet on this here blog lately. For one, my time has been occupied with the terribly necessary task of job hunting. For two, and more excitingly, I’ve […]
Job hunting escapades have been filling most of my hours for about the last week, but today I managed to find time to get back into Sculptris and make up […]
As we work on updating the play and tuning the moment to moment feel of Slingshot, I’ve been sketching out my thoughts on the future of the upgrade system. At […]
Last Friday, May 30th, was the last day at my previous job. They held a surprise leaving party for me which was both lovely of them yet also brought an […]
The alpha has been out ‘in the wild’ for a whole day now. Presenting your creation to the masses is both an exciting and scary experience. Just hoping it will […]
You can check it out right here! Both myself and Sean would are eagerly awaiting feedback from you fine gamers out there, so take our spaceship out for a spin […]
After spending much of the day pulling my hair out over video recording issues I started this evenings modeling in a dispirited state. After a spot of productive creation time […]
The folks over at gamedev.net have voted us ‘Image of the Day’ Thanks, peoples! ^_^
Trying out new exhaust particles here. I’m still not set on the final colours, but this is getting places. I also need some better gif capturing software. Anybody have any […]